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    Lot3A Changelog

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    pallando

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    Lot3A Changelog

    Post by pallando on Wed Oct 23, 2013 11:15 am

    Note: These changes do in no way reflect the balance ideas of Revora nor of any future patch for the Battle for Middle-earth. I made these changes for this modification, and for this modification only, and of course for my own enjoyment. However, feel free to hate, like or discuss them. ;P


    ;-----------------------------------------------;
    ;---- Legends of the 3rd Age v0.1 ----;
    ;-----------------------------------------------;

    1. FIXES AND IMPROVEMENTS

    Bug Fixes:
    ---------

    • Lurtz now has a Bounty Value (only relevant for Scavenger and Pillage)
    • Gondor Soldier/Ranger combos can now receive the banner carrier upgrade

    New features:
    -------------

    • Intro Movie re-enabled
    • Heroes' ressurection icons have been adjusted
    • Gondor's Blacksmith has been renamed to "Forge", the construction hotkey remains unchanged (B)
    • Banner Carriers now change their appearance as the unit gains level
    • Now Eomer, Theoden, Aragorn, Boromir and Gandalf use their own EA Leadership icons
    • Evil Faction structures now display a lava field around them on level 2 and higher levels
    • The following heroes do now exist and have levels (only relevant for custom maps):
    - Elrond (ElvenElrond)
    - Isildur (GondorIsildur)
    - Haldir (ElvenHaldir)
    - Mouth of Sauron (MordorMouthOfSauron)
    - Witchking (MordorWitchKing)
    - Sauron (MordorSauron)
    - Gothmog (MordorGothmog)


    2. BALANCE

    General:
    --------

    • Mounted Heroes can now pick up a Hobbit
    - Select the mounted hero and press V to evacuate hobbits
    - Eowyn doesn't have this ability to avoid problems with her "Disguise" ability
    • Heroes no longer cost command points
    • 'Heal' now heals units for 100% (from 80%)
    • Sam can now use his frying pan to bonk enemies
    • Catapult, trebuchet and ballista now take more damage from Structural attacks (Ent rocks)
    • Gondor and Rohan Outpost Citadels health increased (3500 from 2700)
    • Outpost unpack cost raised to 800 (from 600)
    • Citadel deposit amount raised to 10 (from 5)
    • Aragorn, Gandalf, Saruman and Witch-king now start on level 4 (from 5)
    • Gondor and Rohan Elven Wood now grants +40% armor (from 35%)


    Isengard:
    ---------

    • Saruman Speechcraft now grants 60 experience to targetted units (from 50)
    • Saruman buildcost now 4000 (from 5000)
    • Saruman now has 1200 health (from 1100)
    • Saruman now has a new ability on level 9: Power of Isengard
    • Crossbows buildcost now 300 (from 400)
    • Crossbows build time now 20s (from 30s)
    • New ways to upgrade the Uruk Pit:
    - 5 Uruks will still rank it up to level 2
    - 3 Uruks and one Crossbow can still rank it up to level 2
    - 3 Crossbows will rank it up to level 2 (before 2 Crossbows + 1 Uruk ranked it up; no longer possible)
    - 2 Crossbows and 2 Uruks will rank it up to level 2
    • Wargs buildcost now 800 (from 760)
    • Ballista range increased (450 from 420)
    • Siege Ladder speed increased (40 from 32)
    • Warchant recharge time now 2m (from 2m15s)


    Rohan:
    ------

    • Gimli's Leap is now available on level 2, Slayer is now available on level 5
    • Legolas knife damage increased to match his bow damage
    • Legolas is now 15% faster in 'Knife Fighter' mode
    • Aragorn's attack speed reduced significantly, damage adjusted
    • Aragorn blademaster duration increased slightly (30s from 25s)
    • Aragorn's buildcost changed to 3000 (from 3500), revive costs adjusted
    • Aragorn, Legolas and Gimli now need less experience to reach the levels 8, 9 and 10
    • Aragorn Athelas heal recharge time decreased (2m from 2m15s)
    • Eomer buildcost now 1200 (from 1400)
    • Eomer now starts out with Leadership which grants +100% damage to nearby cavalry
    • Eomer's Spear throw ability is now available on level 5 and deals significant damage (400 vs 280), recharge time doubled (50s vs 25s)
    • Treebeard enraged time increased (1m30s from 1m)
    • Yeoman damage reduced slightly (30 from 32, 35 from 37 with fire)
    • Yeoman build time now 30s (from 33s)
    • Now takes 4 Yeoman units to rank up the Archery to level 2
    • Elven Warrior crush revenge increased significantly
    • Elven Warrior sight range increased slightly
    • Elven Warrior buildcost raised to 800 (from 700)
    • Elven Warriors are now less resistant to URUK without (60% from 40%) and with heavy armor (40% from 25%), also more vulnerable to SPECIALIST with HA (30% from 23%)
    • Rohirrim base damage per second now 27 (from 32)
    • Rohirrim and Rohirrim Archers now take more command points (20 from 15)
    • Rohirrim is now less resistant to slash damage (100% from 90%)
    • Glorious Charge reload decreased (1m30s from 1m45s), damage increased (+50% from +30%), now makes units invulnerable for the duration
    • Forged blades and Heavy armor equip now cost 300 each (from 350/250), horse shields equip costs 400 (from 350)
    • Forged blades, fire arrows, basic training and horse shields now research in 30s (from 45s)
    • Rohan Walls health increased (5000 from 4000)
    • Stables cost now 500 (from 600)
    • Armory cost now 1500 (from 1300)
    • Rohan can now build a Battle Tower on Building Foundations, cost 700, build time 20s


    Gondor:
    -------

    • Gandalf now needs less experience to reach the levels 8, 9 and 10
    • Gandalf the Grey can now mount
    • Gandalf Istari Light now does more damage to the WitchKing (200% damage from 180%)
    • Gandalf now gets +400 health by the Gandalf the White spell book power (from 300)
    • Gandalf the White is now capable of breaking Gondor and Rohan gates with Lightning Sword
    • Faramir starts out on level 1, abilities reorganized, bow damage slightly increased (35 from 30)
    - Wounding Arrow available from start
    - Mount available from start
    - Leadership available on level 4
    - Captain of Gondor available on level 7
    • Faramir Wounding Arrow increased power vs Witchking on Fellbeast (200% vs 50%), 150% vs the unmounted Witchking
    • Boromir starts out on level 1, abilities reorganized, damage done slightly increased (40 from 35), now has a +100% damage leadership (from +60%)
    - Horn of Gondor available on level 2
    - Leadership available on level 3
    - Last Stand available on level 4
    - Captain of Gondor available on level 7
    • Boromir now has a new ability: Last Stand
    - Last Stand allows Boromir to keep fighting for 20 seconds after his actual "death"
    • Boromir now does splash damage with his attacks
    • Boromir's buildcost changed to 1400 (from 1600)
    • Gondor Archers buildcost now 300 (from 250), now cost 15 command points (from 10)
    • Ranger buildcost now 500 (from 600), now take 15 command points (from 20)
    • Tower Guard buildcost now 400 (from 500)
    • Soldiers buildcost now 100 (from 120) and build time decreased (20s from 30s)
    • Knights health increased (240 from 215)
    • Knight horseshields research cost and time decreased (1000/30s from 1300/45s), equip cost decreased (200 from 400)
    • Fire arrow, heavy armor and forged blades equip cost 800 from 600
    • Trebuchet's fire-upgraded damage (300siege/200fire from 350siege/300fire) and range (450 from 480) decreased
    • Trebuchets can no longer receive leadership from Drummer Trolls
    • Forges now only need 5000 experience to rank up to level 3 (from 8000)
    • Workshop (Treb production structure) now costs 2000 (from 1500)
    • Stoneworker now costs 2000 (from 1500) and takes 1m30s to build (from 1m)
    • Stoneworker Arrows now do less damage (75 from 90) against all units except for Mountain Trolls, Drummer Trolls, Catapults, Ballistas and Trebuchets
    • Iron Ore (+40% from +20%) and Grand Harvest (+50% from +40%) production boosts increased


    Mordor:
    -------

    • Gollum buildcost now 100 (from 150)
    • WitchKing is now unmounted and can no longer access his fellbeast, abilities revamped
    - Leadership range decreased drastically, now grants +50% damage, +50% armor and +100% combat experience
    - Morgul Wave available on level 10
    • Nazguls now start on level 1, do less damage than before on low levels but more damage on high levels
    • Mumakils now rampage after taking a certain amount of flame damage
    • Siege Tower speed now 32 (from 24)
    • Orcs now have a shorter attack reload time (1.63s from 1.83s), crush revenge damage increased (20 from 13)
    • Orcs now do 60% damage (from 36%) to external economy structures and towers (battletowers, sentry towers, expansion citadels), and 60% damage to cavalry (from 50%)
    • Orc archers flame damage decreased (15 from 20), damage now 75% vs cavalry (from 50%)
    • Haradrim are now less pierce vulnerable (100% damage taken from 125%), cost reduced to 200 (from 240)
    • Haradrim now do 100% (from 66%) damage vs basic archers (g.archer, yeoman, crossbow, m.archer)
    • Soldiers of Rhun build slightly faster (40s from 45s)
    • Soldiers of Rhun speed now 40 (from 36)
    • Drummer Troll base buildtime decreased (45s from 53s), cost decreased (1200 from 1300)
    • Drummer Troll now grants less combat experience (200% from 300%)
    • Grond can now be purchased in the Siege Works (Cost 15000, Buildtime 60s, only one Grond available at the same time)
    • Eye of Sauron recharge time now 2m40s (from 3m)
    • Darkness damage bonus increased to 50% (from 33%)
    • Haradrim Palace can now research the Banner upgrade
    • Troll cage now levels up slower, 1 troll more for level 2, 1 drummer or troll more for level 3, Mountain Trolls now build in 40s (from 45s)
    • Outer Slaughter Houses do now start on level 2



    _________________
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